World 01 · Arcade Racer
Neon Drift
Outrun the city. Outrun yourself.
R Technologies presents
Rayvn Games crafts neon-soaked, high-fidelity games, from anti-gravity racers to worlds that answer to your voice. Built by players, engineered to stay with you.
Featured game
Arcade Racer
Outrun the city. Outrun yourself.
A synth-soaked anti-gravity racer through a living megacity. Chain drifts, bend the track and climb global leaderboards in 90-second hot laps.
Worlds // fly-through
World 01 · Arcade Racer
Outrun the city. Outrun yourself.
World 02 · Action RPG
Every sound reshapes the world.
World 03 · Tower Defense / Roguelite
Build fast. Break faster.
World 04 · Co-op Space Action
Four players. One ship. Zero gravity.
Our games
From arcade racers to sound-powered RPGs, every title starts with a feeling we want players to chase.
The studio
We are a team of players first. We build original games with bold art, tight controls and real-time tech that makes the impossible feel effortless, then keep listening long after launch.
Rayvn Games is the games division of R Technologies. We build on the parent company's engineering depth in cloud, real-time graphics and data, while keeping a creative culture, and a roadmap, entirely our own.
Meet the studioTech & capabilities
Great games are a stack of invisible decisions. These are the ones we obsess over, for our own titles and for partners who build with us.
UE5 for cinematic worlds, Unity for fast-moving live games. We write the C++ and C# that sits beneath your gameplay: custom tools, profilers and render features.
Compute shaders, GPU particles and browser-native 3D that runs at 120 FPS. The same tech powers this site.
Authoritative servers, rollback-friendly netcode and matchmaking that scales to launch day.
Seasons, events and A/B tests driven by data, with dashboards your designers actually read.
One codebase, every screen: console certification, mobile optimisation and controller-to-touch redesigns.
Concept to final render: stylised characters, hand-keyed animation, procedural VFX and a technical-art team that keeps it all inside budget.
PLAYABLE DEMO
Circuit Runner is a 45-second neon dash we built for this page. Grab the pink shards, dodge the glitches, chain a combo and beat your best.
Careers · 6 open roles
We are looking for people who sweat the small stuff and still ship on time: engineers, artists, designers and sound people who want their name in the credits of something they love.
Dev log & news
Patch notes, postmortems and tech deep-dives. No marketing fluff, just what we shipped and what we learned.
Eight new tracks carved into the megacity's lower levels, a rewritten ghost-racing netcode and the first community-built circuit to make the cut.
Six prototypes, one audio middleware rewrite and a lot of tuning forks later. A look at how sound became the combat system of Echoes of Aether.
Why our web demos run compute-driven particles at 120 FPS on a mid-range phone, and the three profiling habits that got us there.
Partnerships · Publishing · Press
Pitching a game, need a co-development partner or want to talk tech? Tell us what you have in mind and we'll reply within two working days.